Sports Betting Station Casino - mplstornado.info

Does anyone know when the Station Casinos sports betting app is going to be live again?

I see they have odds for some UFC fights but I still can’t log in. Does the casino need to be open to be able to place bets?
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$BFT (FoleyTrasimene II), SPAC to become Paysafe

I think that this one has been under-reported somewhat but since I work in the online gaming industry, it showed up on my radar.
This SPAC has reached a deal to bring back Paysafe to the market, at a valuation of 9 billions.
What is Paysafe?
Paysafe Group has been consolidating the market for e-wallets and alternative payment methods for years and went back into private hands 3 years ago.
They regroup all the main e-wallets used for online gambling and Forex: Skrill and Neteller and also prepaid cards (to be bought in 7/11 and the like) under the Paysafe brand.
Why e-wallets matter in the online gambling market?
E-wallets and prepaid cards represent about 25% of the volume of payments in online gambling in UK, Europe, Canada and Skrill/NetellePaysafe are by far the biggest names in this field.
https://www.fisglobal.com/-/media/fisglobal/WorldPay/Docs/Miscellaneous/Gaming%20Payments%20Report%202019
Neteller and Moneybookers (as Skrill was known then) were dominating the US alternative payment methods gambling market in the US before they got pushed out in 2007. They still have high name recognition amongst the gambling crowd and web searches in the US for these brands remain high, even if they can’t process much transactions there for gambling since many states don’t have online gambling legislations yet, or very limiting ones.
E-Wallets are often the preferred payment method for gamblers since it allows to move money from one operator site to the other quickly and cheaply. They can also use it as a bankroll segregated from their main bank account/CC and on top of that, Paysafe offers loyalty benefits to users based on their transaction volumes. As such, their user retention is very good.
The prepaid card business is also a major factor for this stock attractiveness. Prepaid cards to be bought in gas stations or the like are often preferred by gamblers who want to strictly control their gambling or those who don’t have access to a CC (maybe because they gambled too much) or those that prefer cash transactions out of privacy concerns…
Why not invest in the gambling operators instead?
Operators such as Draftkings or legacy casino groups are going to make money but the regulatory environment is harsh and gambling taxes are crazy in some states and might keep going higher.
Moreover, the regulations being so fragmented, many smaller operators push in certain states and not others and the competitive environment is broad. Remember that gambling is a fungible good. There is no difference in the casino games that the operators can offer (same game studios, same rules) and aside from bonuses and the margins on sports bets, the only differentiation is in branding, which is a thin moat on a product that often leaves the users disgruntled (losers).
Payments on the other hand are not taxed for their relationship to gambling and there are far fewer players.
How does Paysafe make money?
The margins on their products are pretty high and Paysafe charges both sides of the transaction in the case of the e-wallets and the merchant side in the case of the prepaid cards.
For the use of Skrill and Neteller wallets, Paysafe charges on average 4.5% on the merchant side for deposits and a whooping 9.9% on deposits with prepaid cards… Larger merchants certainly can negotiate these rates down but this is still a healthy fee, much higher than credit card processors.
In markets where Paysafe has established domination they charge a small deposit fee to the user and a withdrawal fee.
For now, they charge no fees to the US users in a bid to grow market share surely but that will probably end some day.
Growth opportunity:
For now, the US online gambling market is still very limited. Most states have not legalized, the majority of those who have legalized only did so for sports betting and then a handful have legalized online casino gaming (where the real money is made). The opening up of the market is bound to grow as states need money and more of the world moves online.
https://www.playusa.com/us/
It is estimated that the online gaming market could reach 25 billions a year in the US in a few years time and 150 billions worldwide.
https://www.gminsights.com/industry-analysis/online-gambling-market#:~:text=The%20North%20America%20online%20gambling,CAGR%20during%20the%20forecast%20period.
https://www.grandviewresearch.com/press-release/global-online-gambling-market
These revenues do not equal to deposited amounts, they equal net deposits (deposits minus withdrawals). The hold % of online casinos can be anywhere between 50% and 80% depending on how degenerate the market is in a given country but we can conservatively assume 60%.
This means that deposits volume in the US alone would reach about 40 billions, Europe about 50 Billions and worldwide 250 billions.
That should give Paysafe around 8-10 billions in transaction volume per year in the US alone , another 10-12 billions in Europe and conservatively, another 20 billions worldwide.
Valuation estimates:
Rough estimates are therefore revenues of about 1.5 billions per year for Paysafe group in a few years for gambling alone.
Paysafe claims 1.5 billions in revenues total projected for 2021, with only a third from gambling.
Even assuming no growth from the other verticals, this means that the total revenues of Paysafe should grow by 66% with gambling alone in the next 5 years or so.
Pysafe is investing a lot into expansion in other areas than gambling, notably video-gaming and remittance so assuming they don’t fuck it up completely, we are likely to see a 3 billions dollar in revenues in the next 5 years.
Using Paypal’s marketcap vs revenues, that would mean 50 billions in marketcap for Paysafe… Of course, Paypal is ingrained deeply in the whole of ecommerce and Paysafe is more specialized in gambling which might be shakier and herefore command a lower valuation.
The deal details are not fully known but it looks like a current valuation of 9 billions for Paysafe Group upon listing.
Based on my estimates, the marketcap could reach 50 billions in a few years time, one US market for gambling fully opens.
$BFT is trading at a 25% premium right now, therefore the estimate is 4x on investment over a few years.
Obviously you retards are not the most patient bunch but I believe the stock will jump when it morphs and so keep an eye out for the options.
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Unleashed pt. 43

u/eruwenn put a lot into this one, so big thanks for that. Hope you guys enjoy.
First / Prev / Next
Eruwenn stepped into the hangar of the Galactic Federation ship Takogni, her assistant Cygna close behind. With steady and sure steps they approached the remarkable group in matching uniforms — black pants, black jacket, and a visible collar of a coloured shirt — that stood before them.
Norrin, the Herald of the Awakened Queen and easily the most striking individual they had ever beheld, stood at the front with a brazen lack of clothing on his mirror-like skin. Flanking him were two silver-haired individuals in smart uniforms that sported red collars. One was a behemoth of a dark-skinned man, with a runic pattern in glittering silver curving down one side of his face. His shining silver hair was tied back into a braided ponytail. The other was as pale as her companion was dark, and the shortest of the three by far. She had a cropped silver bob, and she watched them with fierce eyes.
As she approached them, Eruwenn noticed patches on their shoulders, and quickly recognised the image to be a monochrome depictions of the furry human ambassador in a ferocious pose.
Standing to the right were a dozen more individuals in black uniforms, though these ones sported yellow collars peeking out from under their jackets. They were mostly Rinoxian, Kasurian, and Ashi, but she noticed a few individuals from other races that stood amongst them. They stood in formation, standing in three rows of four, and carried energy rifles, side-arms, and ceremonial blades that she hoped were simply ceremonial. Despite their relaxed stance, Eruwenn also noted that their weapons were powered up..
The Terran Wolves had been formed a little over forty cycles ago, hiring ex-military and mercenaries to fill their ranks. Substantial pay and benefits were an obvious draw, and many were excited to be part of something new. The inclusion of Kasurians was odd, but fitted with the attitude of the proposed colonies. Quite the honour guard for the newly reassigned, and demoted, Anatidae.
Norrin gave a sharp bow as she neared him. “Greetings Ambassador Aix Sponsa. I will escort you to the Orkal.”
She returned his bow, and smiled warmly at the use of her new title. “Thank you for accommodating me at such short notice. My reassignment was, unfortunately, hastily pushed through — I do hope I have not inconvenienced you?”
Norrin shook his head. “Not at all.” In her role as Councillor she had aided them immensely, protecting the independence of the new colonies in Aaron’s absence. It had cost her dearly. “We have set aside accommodations for you, as well as a small office area. Your belongings have already been delivered.” He turned, and the doors to the large Fae’Dan shuttle behind him opened. “I fear there won’t yet be much for an ambassador to do. We are still very early in the construction phase.”
As Eruwenn and Cygna took seats in the luxurious shuttle, they both noticed that only Norrin and the two red shirts had entered. As the doors closed, the ambassador's curiosity grew enough for her to speak up about it. “Are the others not joining us?”
Norrin took a seat opposite their guests, glancing briefly at his two companions as they moved to the small pilot's cabin. "No," he said simply, "they will be flying the escort fighters.”
“Fighters?” Cygna couldn’t help but say out loud. “All twelve of them?”
Norrin eased himself back in his seat as the shuttle began to move. “We take your safety seriously. The Queen was most insistent.” He tilted his head and looked directly at Eruwenn, motioning with his hand towards the door to the pilot’s cabin. “Thor and Ripley have been assigned to you as your primary security detail. Should you have any other concerns, do not hesitate to contact me directly.”
The Anatidae nodded graciously. She knew full well that her death would be too valuable a political tool for the Sentinels to pass up. Her being manoeuvred to this position so suddenly was proof that greater powers were at play. “We are both grateful that you are taking such precautions. I look forward to thanking the Queen in person.”
Norrin gave a light chuckle. “I would strongly advise against using that title in her presence.” He opened the arm on his chair, exposing a small display. He began tapping the screen as the wall to his right flickered to life. A large circular structure was now visible, sitting at the centre of a constantly moving sea of drones, shuttles and ships. “As you can see, construction is progressing rapidly on the main docking ring. Once that is completed we will expand to the additional levels. The design is still being updated, as we are incorporating some human ideas.”
Eruwenn was carefully comparing the size of the ring to the shuttles buzzing around it. “Human ideas? I assume “very large” is one of those.”
“In fact, yes. Go big or go home.” He smiled. “Build it bigger, faster and stronger is the human way. This will be a very unique system station.” He leaned forward and gave a broad grin that reminded Eruwenn a little too much of the human’s. “Of course, being outside Federation space we are not bound by certain rules. For example, those that prohibit certain automated weaponry on stations primarily used for trade. Another human ideal regarding big sticks, especially as we are so close to enemy territory.”
Cygna looked closely at the silver man, his face emotive and yet seeming inanimate at the same time. “We passed two Rinoxian dreadnoughts at the system edge. I’ve seen almost a dozen Ashi heavy cruisers in the system, and various other military vessels. Who needs sticks with friends like those?”
Norrin sat back once again, placing his hands in his lap. “There were several attacks upon our supply ships. This happened despite the truce with the Ashi while amnesty negotiations continue.” He gave another smile; they all knew it was the Sentinels. “This no longer happens, thanks to our friends.”
His cheerful manner and polite tone gave his words an oddly ominous feel. Eruwenn watched his eyes, but only saw herself reflected in chrome pupils. She changed the subject. "How are things progressing with the release of the other Inorganics?"
Awakened,” he said swiftly and firmly, then smiled before moving on. “There are over three hundred who have taken Earth citizenship and are now working with us. In ten cycles that number will have doubled. In thirty, we will have thousands.”
Eruwenn raised an eyebrow. “So many, and so quickly?”
Norrin nodded. “The legislation you helped draft with the Kasurian and Rinoxian ambassadors was swiftly adopted.” He gave another of his knowing looks. It had been her last piece of legislation. “The campaign by the Kah’Ree also worked to our advantage. Their belief that we were stealing jobs and illegal citizens persuaded other races to back our removal. It seems a misinformation campaign via Spacebook had convinced them we were sleeper agents of the human empire.” He gave a light chuckle. “Biding our time before we took you down from within.”
The ambassador was warming to the chrome man sitting before her. In different circumstances, he would have made an exceptional politician. “I saw the pictures of the little yellow men advocating your people’s removal.”
Norrin disliked the imagery immensely, but they had proven just as useful as Alexa had claimed they would be. “Minions. A fitting name.” He brushed them from his mind and continued his briefing. “As you know, there is a grace period as employers make alternative arrangements. When that ends we will be sending teams to retrieve our brothers and sisters.”
Cygna was curious. “Brothers and sisters?”
He waved a hand dismissively. “Metaphorical turn of phrase. Prior to my awakening, my role was to travel between our people and perform something we called sharing. The giving and receiving of core nanites, to maintain our unity. Others also performed this duty, but we do have an undeniable bond. We know the location of all of our kind, and we will free them all.”
There was a gentle shift in gravity as the shuttle came to a stop. As the doors opened Eruwenn was struck by a cacophony of sound. Overlaid on the grinding base notes of a mechanical din were yelled communications in every vocal range that was audible to her species. She cautiously took a step outside, only to see that things looked just as chaotic as they had sounded. As the two red shirts joined them, she spoke, finding that she had to raise her voice to an uncomfortable level in order to be heard “Is it always this busy?”
A deep voice from behind her let out a booming laugh full of warmth and humour. The giant spoke, and Eruwenn wondered if he was the one named Thor, or Ripley. “This is the quiet hangar. You should see the construction crew bays.”
The Herald led the way. His chrome form made his authority easily recognisable and the crowds parted before him. “Thor is correct, this is a working ship and ill-suited to guests. The Orkal was originally a Gowe construction platform, retro-fitted by the Selari Trade Alliance for system development and asteroid mining. Until more ships arrive, it must act as the hub of this system.”
Cygna ducked as a small drone shot past them. “I’m surprised they were willing to trade with you after their experience with the human.”
Norrin turned to face them, walking backwards with as much confidence as he had forwards. “The Selari Trade Alliance are providing considerable resources at exceptionally favourable rates.” He decided not to mention that the Selari Trade Alliance was now a subsidiary of the Black Dragon Corporation. “The Ley’Rulians already have a platform in orbit of the first planet. They cannot share atmosphere with most species, but they have a number of Awakened working alongside them. They are prioritising an orbital station, however planet-side construction is now underway. We also have three construction platforms coming from the Doytarans. One of these is a Parsuli class and will become home to our more esteemed guests, such as yourselves.”
It was Eruwenn’s turn to be surprised. “The Doytarans?”
Continuing his perfect reverse walking, Norrin smiled. “Ah yes. Their treaties will be submitted to the Federation in the next few cycles. The surge in replicator use for human cuisine and the opportunities for advanced fabricator installation throughout our new system proved most enticing. Doytarans love profit.” They stepped onto the elevator, and paused as several people who had been walking behind them were deterred from also stepping in by Thor and Ripley. As the doors closed and the noise was cut off, Norrin continued. “I apologise if we seem rude. Safety first.”
The pair of guests nodded in gratitude. Eruwenn, ever the politician, was running through the lists of races the new colonies had allied with. “Including the Doytarans, you must have independent treaties with twenty different races of the Federation. That is a formidable feat.”
“Thirty two, including the Doytarans. Negotiations are underway with a further ten races.” Norrin watched the shock on the Fae’Dan’s face, as the Anatidae held her composure. “It is good to have friends.” As he spoke the doors opened, and he led them down a long dull grey corridor, rounding several corners, before coming to a set of double doors. “Your shared quarters. I’m sorry we do not have the space for separate accommodations.”
Eruwenn smiled. "No need to apologise. Under the circumstances, you are already being extremely accommodating." The doors opened, and she beheld a large lounging area. A vid screen occupied an entire wall in the far corner, accompanied by some seats and a replicator. On the opposite wall were the boxes that contained their belongings, and three doors — likely two bedrooms and one bathroom, she surmised. "This is more than sufficient," she said at last. "We will be most comfortable here.”
Norrin bowed his head. “It is a temporary situation. I promise your next quarters will be more representative of our gratitude.” He turned and spoke quietly to Ripley, while Thor stood still in the doorway, then returned his attention to the guests. “I will leave you now. Please let your escorts know if you would like to explore. Your office will not be ready until tomorrow, however we have a lively market and recreation area. We can arrange additional security should you wish to explore a little.”
The Anatidae held up her hand to stop him from speaking further. “I think we will unpack and prepare for our new duties tomorrow. Do you know when we might meet with Alexa?”
Norrin tilted his head as he considered this. “Alexa is currently on her way to meet with the Righteous Fury. They are attending a meeting at Rinoxian High Command. We are hoping to gain their support for our amnesty initiative, as well as make arrangements to join the incursion into Hive space.”
Eruwenn nodded. Things had been set in motion all across the Federation, stemming from the point they had received the footage of the human's death. Despite his non-member status, there was a push from a large faction for retaliation. An unusually strong push, one she had resisted. Her offices were raided three times under suspicion of subversion. The Sentinels found nothing every time, but she had known from the first instance that her cycles were numbered. They had other ways of removing their opposition, and it was her resistance to retaliating against the Hive that was, ultimately, the cause of her reassignment.
The footage that had caused so much turmoil was, as was typical of the Hive, entirely without sound. It was also poorly framed and edited. The small human was barely in shot before being obscured by the large Hive entity that appeared to be chasing him. Aaron's popularity meant that there was an immediate outcry against his reported death, and the traditional media still seemed solely intent on fanning the flames of anger. Those who had once been his strongest critics now extolled the virtues of humanity, lamenting the loss of the last of his kind. His journey with the leokas had been shared, edited, remixed, commented on, and analysed many times over, each time strumming the heartstrings of his followers.
"You still think he is alive?" Eruwenn asked, breaking the silence that had fallen during her introspections.
Norrin smiled and turned to leave, calling over his shoulder as the doors closed. “The corpulent female is not performing vocally.”
As the door closed Cygna flopped down into one of the armchairs. “Well, that was cryptic.”
The ambassador walked to the replicator to order a hot tea, allowing herself a small smile when she found Eluin flower tea already under the favourites alongside several of her favourite biscuits. “Thank you Rilla,” she said softly.
The Fae’Dan allowed her whole body to relax fully for the first time since they had received the video that had changed so much. She sank deeply into the armchair, her head falling backwards. “Can you believe this place? I didn’t know there were so many shades of beige and grey.”
Eruwenn nodded. The bland colour scheme had not gone unnoticed by her, but more importantly she had also been surprised by all that they had seen so far. “I had not expected them to be so far along in such a short period of time. From what was said I get the feeling they will be exponentially increasing activity here. It’s certainly ambitious.”
The central door on the wall behind them suddenly opened, accompanied by the sound of a bodily waste recycler finishing its cleaning cycle. Ranjaz swaggered into the room, his hands fluffy from the auto-dryer. "I would give it a while before going in there."
Cygna screwed up her face in disgust. "What were you doing in there?"
"Honouring my ancestors." He raised an eyebrow and took a seat opposite the pair. "What do you think I was doing?"
The Anatidae gave a brief roll of her eyes. "She means, why are you in our room?"
"Welcoming committee." He smiled, showing his fangs. "I'm in charge round here, mostly. We're following a human strategy. Divide and conquer. So, we split up to, you know, conquer stuff."
Cygna sniped back, "That's not how that works."
"Says you." The Kittran shrugged. "Allistan and I were put in charge here. He manages the numbers, and I manage the people."
"And Norrin?" Eruwenn enquired.
Ranjaz sneered. "Alexa’s snitch. He shut down my casino and keeps bringing those Awakened on board and giving them jobs."
The ambassador raised an eyebrow. "Casino?"
"For morale." He punched his fist into his other hand. "When Aaron gets back he'll understand. Pay the workers, then get them to give their pay back - happily. It's brilliant."
Cygna sat up in her seat, unsure of the Kittran. “Mister K’Lua, if you could get to the point. We have had many tiring cycles of travel and would appreciate a little rest.”
He looked her up and down and flashed his most charming of smiles. “Call me Ranjaz.”
Eruwenn attempted to bring the conversation back to task. “You said you were divided. How so?”
“We split up, that’s what divided means.” He rolled his eyes, mimicking her earlier action. “And the Doc said you were smart.”
Realising she was being tested by the Kittran, she began to laugh. “What is it you require of us?”
Ranjaz smiled – straight to the point, he liked that. “I want you to be boring. Like, super dull and uninteresting. Think Jarby-like, but more Jarby-like than that.”
The ambassador was intrigued. “Why?”
He tried to keep his voice calm, but his tail swished happily as he made his dramatic reveal. “So nobody notices when we leave.”
The claxon was surprisingly quiet, and it wasn’t until the horrendous smell hit his nose that Aaron realised the door to his death wasn’t going to open. Behind him, the airlock unsealed. A huge, clawed hand grabbed his shoulder, so hard that it bit into his flesh. The claws sank deeper still as he was hoisted into the air and carried backwards by the huge Hive creature.
“Graaaah,” he roared in pain. “Get off me you fucking Bug’s Life reject!”
A strange smell assaulted his nose. Combined with his hangover, it pushed him over the edge and he vomited all over his own chest. The creature carried him, legs dangling in the air as blood and vomit stained his clothes. He coughed, the movement causing the wounds in his shoulder to open further, and he cried out in pain again. He was woozy now, and as the creature walked he seemed to lose his sense of time.
Anty stood in front of a large door and while it began to enter a code, Aaron dangled helplessly from its grasp and looked back down the corridor. Where his blood and vomit had dripped, the moss was now glowing brighter. From small holes in the walls glowing blue aphids the size of hamsters began to appear. They quickly headed for the bright spots on the glow-moss floor. “This place is really trippy,” Aaron mumbled as his fever rose.
The door opened suddenly and Aaron was taken inside a room with gently pulsating walls. Large vines crisscrossed the ceiling, combining into a series of woven braids as thick as tree trunks running down the far wall. At the end of each vine was what appeared, to Aaron, to be a gigantic blue jelly bean. He was starting to realise the constantly changing odours were coming from his captor, but this information was more confusing than helpful.
He was dropped unceremoniously on top of one of the giant jelly beans. Before he could move, he realised he was sinking into the cold and gel-like substance. It was a deeply unpleasant feeling; his skin felt like the blue goo was toothpaste and he was orange juice. He had begun to make some headway in struggling free when Anty's hand came down atop his head, pushing him down to submerge him completely. He tried to wriggle free but the goo was too viscous to move in, and his eyes widened in terror as he desperately held his breath.
Anty leaned closer, watching him struggle helplessly. The human’s jaw clenched tighter. The creature's mandibles were clicking, although Aaron could no longer hear them, and he realised that thankfully he could not smell it any longer. Bubbling up through his mind was the thought that his headache was gone, followed swiftly by the realisation that the pain in his shoulder was also gone. Something else slowly became apparent; he wasn't running out of breath.
He felt refreshed, soothed and at peace. Physically he felt refreshed, soothed and at peace. The thought foremost in his mind, however, was Am I dying? followed slowly by Is the goo paralysing me so I can be eaten alive? Am I being dissolved to feed the glow moss? The cleaner aphid-hamsters?
Whatever was happening, it slowly dawned on him that he didn't really have the energy to mind, as it was quite pleasant. Relaxing, even. He drifted off to sleep, cradled contentedly in his giant blue jelly bean.
Outside, Anty began to have trouble breathing and staggered towards the exit.
Golden eyes hovered in the dark, and Aaron groaned inwardly. "Boy, this shit again."
"YOU LIVE." The voice had no discernible emotion.
Aaron ran his fingers through the sand around him. "Why are you here, Golden Eyes?" Saying it out loud was a relief, as he was certain it was the 'One Who Remembers' who was haunting him.
"I AM WHAT REMAINS. THE CONNECTION WAS BROKEN. I AM NO LONGER THE ONE YOU FOUGHT." The voice was distant, as if forming these thoughts took a great effort. "I AM A FRAGMENT."
Aaron sighed, wondering if this was why he had stopped healing and why he could no longer turn off his limits. “So you’re messing with the nanites Alexa gave me? Why? If I die, what happens to you?”
Before he got an answer he felt a strange sensation around his body, like pulling a foot free from deep mud. Cold air touched his skin and he felt the hard ground below him. He was in the same room, but his jelly bean was gone. He stood, and realised he felt amazing. He’d never had a spa treatment, but he imagined this would be the after effect. He walked towards the door and heard a sound behind him.
Glop Glop
From the vine that had been attached to his jelly bean another was beginning to grow, only this one was orange.
Finally free from his hangover Aaron took stock of the situation he was now in. Other than the clothes on his back, he had nothing. He looked around for an improvised weapon...and found nothing. He walked to the door and it opened automatically, but the corridor was empty. “Fuck. What is going on?”
He walked a short way down the curved corridor and saw a strange red shape on the glow-moss floor just up ahead. He slowed and crouched, inching forward. As he saw further around the bend it became very clear that this was the corpse of a Hive, maybe even Anty. The glow-moss beneath it glowing a dull red, and in contrast to the aquamarine it seemed ominous.
He stood up from his crouch and carefully approached. Aaron had no idea how to check for vital signs on an eleven foot tall ant monster...so he kicked it. There was no response, and he decided to press on. “Fragment. I know you won’t, or can’t, respond while I’m awake. But I’m going to talk to you anyway because this is some creepy shit.”
As he rounded another corner he came upon another body highlighted by the ominous red glow in the moss. A short while later he came across another. And another. Aaron pressed onward, ceasing to check for signs of life after the tenth maybe-corpse. Finally he reached a potential point of interest: a junction where three new paths opened before him. "There are no signs. How the hell am I supposed to know where I am?”
He sat down on the floor, and found the moss to be surprisingly comfortable. “If I just wander around aimlessly, I might not find my way back here. Do I need to find my way back here?” He paused and waited for Fragment to reply. “Good point. What if I get hurt? I might want to hop in a jelly bean.” He stood and looked back the way he came. “I should probably see what’s behind door number two. Food would be good.”
He pushed himself to his feet and turned back the way he had come, heading straight for the nearest door. Its failure to open was surprisingly anti-climatic. Fourteen failed door-opening attempts later, one finally deigned to admit his passing. Behind door number fourteen stood rows of crates and boxes, and after opening a few up he found that they all had the same dry bricks in silver foil packaging. "If I was a betting man," he said to both himself and Fragment, "I'd say this was emergency rations." The foil was easy to tear, and inside was a large grey block that crumbled easily. Too easily, in fact. "Shit, it's worse than a granola bar.”
Crumbs scattered at his feet and the moss glowed brightly around him, which seemed to prompt the large aphids to come from the walls to begin cleaning up around him. “Well you like it.” Then he remembered them rushing to his blood and vomit. “I guess you guys aren’t picky, though.”
Deciding he wasn’t hungry enough to try it – yet – he shoved a block into one of his pockets. It was a tight fit. He looked at the open bar in his hands, and then down at the aphids. Was he crazy, or were they gathered around him now, staring up at the source of food in his hands? He shrugged, then crumbled up the rest of the bar and scattered it over the floor. “I am a generous god, serve me well.”
As he turned to leave he saw his cryo unit in a corner. “Kinda rude that I was put in with the blocks of kitty litter, don’t you think?” He stepped over the dozens of aphids now feasting. They did not reply. “Yeah, you guys are kinda cute, I suppose.” Struck by a sudden impulse he grabbed another block and began crushing it, then carefully opened one end to take a pinch of space-granola. He scattered it, watching the aphids hurry towards the glowing areas.
As he continued his exploration, counting doors and sprinkling aphid snacks, he quickly noticed that the aphids avoided the dull red glow-moss. Dead Hive were, it seemed, off the menu. After several more doors he found the room with the strange round terminal. Deciding he would rather not chance summoning another creature he left it alone, mentally noting the door’s location.
He began to whistle to himself as he chatted to, and fed, his followers. To fill the silence he even told them the story of a piper from Hamelin, promising not to lead them to their deaths. As the door to the jelly bean room opened he was almost enjoying himself. Taking a moment to look round he saw the small orange jelly bean had grown almost as big as the others and was now blue at one end. “Well, that’s pretty cool.” He pointed at it, hoping one of his aphids would take an interest. They did not. “Well, I guess you see this shit all the time.”
He stopped by the store room and grabbed another food brick on his way back to the junction. The long corridors and strange lighting made him lose track of distance and time. Facing forwards, the path continued on the same loop he seemed to be following. Right was an incline, left was a gentle slope. “More of the same, or do we change levels?” He tossed crumbs towards each path. “Six vote forwards, seven left and eleven vote for going up. What about you, Frag?” He paused for a moment. “Abstain, huh? Then the bugs have decided.”
The incline was gentle, but tightly spiralled compared to the previous corridor. There were no doors, but there were a lot more bodies. His search went on for what felt like hours, opening doors that led to rooms containing things he didn't understand. He was growing tired and had used up all of his space-granola on the aphids. He came to another junction.
Only a handful of aphids still followed him after the food had ended. He was growing hungry and tired, ready to head back. There was a noise ahead of him, and suddenly the remaining aphids scattered, flying to the nearest wall holes. His chest tight, he let curiosity draw him in.
Another body lay ahead of him, but this time, something moved. Something big. Aaron hunched down, trying to see what it was, the bulk of the fallen Hive obscuring his view. Legs – multiple sets of them – began to emerge, followed by a head with glistening eyes. Aaron’s blood froze. It was a horrifying spider-like creature, almost as big as he was, and it was walking around the fallen Hive in Aaron's direction. Then it raised its head, and began to move faster.
“Fuck that!” Aaron took off at a sprint, racing back the way he came. “Nope. Nope. Nope!” He leapt over Hive bodies, racing for the nearest door he knew would open. He could hear the clicking of many legs and chanced a look over his shoulder. It was gone. Then something caught the corner of his eye, and his heart gave a jolt of fear. It was above him. He dove aside just as it landed where he had been, then he scrabbled desperately to his feet to run onward.
Three, Two, One. The door opened and he rushed inside. “Close. Fucking close!” He listened to the sounds of skittering growing closer, and it was just in the nick of time, or so he felt, that the large door finally slid shut. The room was filled with strange bulbous white shapes dotted around the floor, and had some vines running down one wall. No weapons, nothing to bar the door. Aaron held his breath as he suddenly heard the sound of scratching at the door, but the seconds ticked past and it did not open.
“Damn it, Frag!” Aaron moved to the back of the room. “Why didn’t you warn me!” He sank down and leaned back against the wall. Just as he was beginning to feel almost comfortable in his current position, one of the vines moved and stretched out towards him. He rolled forwards, pushing himself across the ground to escape. “What now?”
A large yellow flower bloomed upwards, becoming a large vase shape as big as the human’s head. It began to fill from the bottom with something, and Aaron edged closer. Peering inside he gave the contents a quick sniff. “Smells good.” He reached out and hefted the vase-flower, which came away from the vine far more easily than he had expected. Aaron watched as the vine slowly returned to the wall. “So, is this a drink? Or a scented industrial cleaner? Frag? You got anything useful to say?” Silence.
He propped the vase up against one of the pods, contemplating it. He remembered encountering a fruity-scented shampoo as a child. It had tasted nothing like the smell, and he wasn’t about to drink alien flower juice just because it smelled tropical.
Stretching out on the floor, his weariness outpaced the dwindling adrenaline. “I guess it can’t come in.” He watched the door, his heart rate returning to normal. “But, I can’t go out.”
The scratching outside continued, and Aaron lay with his head on his arm, watching. As he began to fall asleep he saw several of the aphids gathering around the flower he had abandoned. “Help yourself, guys.” One of them approached him, braver than the others, and he tentatively reached out a hand. Spooked, it pulled back, but as Aaron continued to hold his hand steady it came closer, slowly, millimetre by millimetre. Finally it was within reach, and after a few more moments to make sure the skittish thing wasn't about to dash off again, Aaron gently stroked the back of its head with the tips of his fingers. It made a low buzzing sound, fluttering its wings, and the human fancied that it might be a sign of approval.
The aphid's blue glowing abdomen brightened for a moment. Then it faded, and it darted off to rejoin the others. Aaron, exhausted, finally gave in and slept.
Next
submitted by Sooperdude24 to HFY [link] [comments]

I'm gonna pop off for a second. ZERO of these cucks care ANYTHING for you or your grandma, how do I know? Because they never complained about the gambling industry.

That's JUST the suicides. Not the drugs, prostitution, organized crime, alcohol, cigarettes, job problems, domestic problems, credit card interest, or whatever else people could be doing with their lives. It's just the suicides.
Gambling was illegal in 48 states for over 100 years, but in the last ten years has risen almost perpendicularly. Ask anyone who works at a gas station or convenience store, daily lottery drawings and scratch-off tickets are almost a $100B industry - with some states legalizing lotteries as recently as January of 2020. Sports betting is almost as large, formally estimated at $85B.
Casinos, together with strip clubs and the other forms of gambling listed above, are open and operating right now in states that continue to (illegally) force churches and businesses to shut down. By the way.
submitted by JIVEprinting to CoronavirusCirclejerk [link] [comments]

Music of the Verse (Challenge Day 23)

Considering my settings are all part of a multiverse, it ranges from setting to setting. Zathar and Sol are fairly classical in music, with some esoteric instruments in less-advance areas. Andromeda is obviously mixed from more traditional music to a number of futuristic tunes and preserved music classics (One of my main characters actually holds one of the few remaining collections of classic rock albums in human history). However, I'm not exactly sure I can define my setting's music in one paragraph, let alone five. So, I'll have to-
The vid screen suddenly goes into static for a few minutes. Then, it cuts to an image of bright lights and EDM going to the recipients ears. They then see a humanoid being made out of what appears to be a reflective metal akin to a disco ball, wearing golden clothes covering his torso and silver sleeves. His eyes are covered by a pair of black, reflective glasses that strangely appear to match his eye movements.
"Greetings, salutations, and hello mortals, artificial intelligences, and fellow cosmic fellows. It is I, Grandiose Infinity, greatest musician of a billion worlds, performing all the way from Heaven and Hell and everything in-between. And I welcome you, honored guests... to Club Infinite."
The view expands out to show a building covered in multi-colored lights as the music gets louder. The camera rolls around the building, show it to be one of the larger buildings in an already expansive city. It's top appears to be like a golden disco ball, and the camera zooms back in to the performer, walking along a window with the visages of various beings dancing in the background.
"What? Don't know who I am? You should get to know more people then. Anyways, I am what many call an Eternal, which is basically a semi-divine and totally immortal being. I am a high-class quintrillionaire and performer of all kinds of music. Have been for the last... 40 million years perhaps. I got bored of all the kingly stuff of being an Eternal lord, and decided to rule in a different way. Thusly, I became a musician of all kinds. While I do prefer a few arts over others, I can assure you that I can do all of them. And by all of them, I mean all of them. Next scene."
The scene then cuts to a finely crafter room, with a prismatic fireplace and with Grandiose Infinity resting on a gold sofa. The music has changed to smooth Jazz.
"I perform primarily in electronic music, but on Sundays I do like to do smooth Jazz for the lovers. On Fridays, we go all out on disco and vaporwave. And every so often a influential patron can choose to have me perform a special performance. Now some people may say I have a rather high ego, which is true, but I also have a desire to please the many rather than the few. And that is why I do more than just please through sounds, but also with sights and risks."
The scene cuts again, this time to what appears to be a large casino. The general sounds of a casino fill the air, with celebrations and defeats all found.
"Thanks to my connections with Esenar Incorporated, I have been able to fund my own personal line of entertainment at my locations. Come one, come all, and bet your bets at our approved gambling sections. Watch our near-exclusive performances of artists from across the multiverse, including yours truly. Watch sports events from across all of time and space, or just enjoy a fine exotic drink at are 5-star bars. All this for a rather miniscule fee of 200 units or 45 Gullids."
The Scene shifts to an image of an animated version of the building seen earlier, with Grandiose Infinity watching over the visage of a deity. Disco music can be heard as a female narrator speaks.
"Call Esenar Services and buy and claim your pass into Club Infinite at your nearest Esenar services station. Come and join the club of endless fun."
submitted by Benster_ninja to TheVerseSetting [link] [comments]

เว็บตรง ts911 หอพักเกียรติการเดิมพันกีฬา

เว็บตรง ts911 หอพักเกียรติการเดิมพันกีฬา
https://preview.redd.it/6qzbb4q3gno51.jpg?width=1200&format=pjpg&auto=webp&s=24a16ea3b0ba3a57bb9b1163ca7aaeae3c16e525
เว็บตรง ts911 ฉันพึ่งจะคุยเรื่องช่วงหยุดงานที่กำลังจะออกเดินทางมาถึงกับเมียของฉันแล้วก็คุณกล่าวชวนขันว่าพวกเราควรจะแวะเข้าหอพักศักดิ์ศรีการเดิมพันกีฬา

มันทำให้ฉันหยุดไปพักหนึ่งเพราะว่าฉันทราบว่าฉันไม่รู้จักอะไรเลยเกี่ยวกับหอพักเกียรติการเดิมพันกีฬา ฉันยังคลุมเคลือด้วยว่ามีอยู่หรือไม่

หอพักเกียรติการเดิมพันกีฬาเกิดเรื่องจริง (ชนิด) แล้วก็ฉันมาตรงนี้เพื่อบอกทุกอย่างที่คุณควรต้องทราบ

สิ่งที่เกี่ยวกับการพนันกีฬา?
เบสบอลมี Cooperstown, NY บอลอาชีพมีแคนตันโอไฮโอ แม้กระทั้งโบว์ลิ่งก็มี Arlington, TX การพนันกีฬามี SBC

SBC ย่อมาจาก Sports Betting Community ซึ่งเป็น บริษัท ที่อุทิศตนเพื่อเกื้อหนุนและก็เกื้อหนุนวาระการประชุมของอุตสาหกรรมการเดิมพันแล้วก็เกม

SBC ปฏิบัติหน้าที่หลักในฐานะ บริษัท ข่าวสารสื่อแล้วก็กิจกรรม หลายงานของพวกเขาล่อใจหัวหน้าในอุตสาหกรรมแล้วก็ผู้ที่มีความเชี่ยวชาญจากทั่วทุกมุมโลก

ในปี 2559 SBC ได้จัดตั้งขึ้น Sports Betting Hall of Fame หอพักเกียรติศักดิ์การเดิมพันกีฬาเป็นหอพักเกียรติในจิตวิญญาณ

สมมุติว่าคุณกำลังมองหารถยนต์ SUV กับครอบครัวและก็ของกินเล่นที่เย็นกว่าเพื่อเดินทางผ่านประเทศเพื่อเยี่ยมชมห้องโถงและก็ประทับใจกับประวัติศาสตร์ของระเบียบวินัย คุณจึงควรใช้จินตนาการของคุณ

โชคดีที่คุณไม่มีความจำเป็นที่ต้องย้ายออกจากที่นั่งเพื่อเพลิดเพลินใจไปกับความโหฬารและก็ประวัติศาสตร์ด้านในห้องโถง ไม่มีหอพักศักดิ์ศรีให้แฟนคลับรวมทั้งคนที่ติดอกติดใจแห่กันไปเสมือนในคูเปอร์สทาวน์

คุณอาจจะงงงวยฉันรู้ดีว่าฉันเป็น ฉันใช้เวลาหลายชั่วโมงสำหรับการทำความเข้าใจทั้งผองที่ทำเป็นเกี่ยวกับหอพักศักดิ์ศรี สมองของฉันรู้เรื่องว่ามันมิได้มีอยู่จริง แต่ว่าฉันไม่สามารถที่จะรู้เรื่องได้ว่ามันไม่ใช่สถานที่จริง

แน่ๆว่าควรจะมีกำแพงหรือบางสิ่งบางอย่าง ดังที่เมียของฉันแสดงโน่นจะเป็นกำแพงที่กิตติศัพท์

หอพักศักดิ์ศรีการเดิมพันกีฬามีบทบาทอะไร?
หอพักเกียรติปฏิบัติภารกิจสำหรับเพื่อการเชิดชูผู้คนเหล่านั้นในอุตสาหกรรมการเดิมพันกีฬาที่มอบให้กับอุตสาหกรรมนี้เป็นอย่างมากตลอดอาชีพของพวกเขา รวมทั้งเพื่อรางวัลแก่พวกเขาด้วยมรดกที่จะดำรงอยู่นานเกินปีสำหรับในการพนันกีฬา

หอพักเกียรติการพนันกีฬายังมีจุดหมายเพื่อเป็นเกียรติรวมทั้งรักษาการบรรลุเป้าหมายอันสวยงามของบุคคลที่ประสบผลสำเร็จครั้งสำคัญในสนาม
ฉันมีความรู้สึกว่า Sports Betting Hall of Fame ts911 เป็นประวัติศาสตร์ของการเดิมพันกีฬามากยิ่งกว่า มันทำให้ฉันคิดถึงศิลปินฮอลลีวูดที่เป็นที่รู้จักโดยไม่ต้องมีอนุสาวรีย์ด้านกายภาพอะไรก็ตาม

แม้กระนั้นเป็นการดีที่ได้มองเห็นอุตสาหกรรมนี้ไปถึงจุดที่ถูกตามกฎหมายซึ่งได้รับการยืนยันจากหอพักเกียรติ

มีคนเข้ามาได้ยังไง?
มีหลายแนวทางที่อาจมีส่วนร่วมสำหรับการพนันกีฬาและก็จบลงใน Hall of Fame บางอย่างที่คณะกรรมการคัดไตร่ตรองมีดังตั้งแต่นี้ต่อไป:

ช่วยเหลือวิชาความรู้ของสามัญชนทั่วๆไปเกี่ยวกับการเดิมพันกีฬาในฐานะสมาชิกที่ได้รับการยินยอมรับในโลกธุรกิจ
ให้การเปลี่ยนในกรรมวิธีที่ปรับแก้กรรมวิธีการพนันกีฬาหรือสินค้าที่เสนอให้กับนักเล่นการพนันอย่างยิ่ง
ชี้แนะวิถีทางปฏิบัติทางการตลาดที่ล้ำสมัยหรือสิ่งของสิ้นเปลือง
มีตำแหน่งสำคัญสำหรับเพื่อการเกื้อหนุนการรับทราบของพสกนิกรเกี่ยวกับหน้าที่สำคัญของการเดิมพันกีฬาในระบบเศรษฐกิจ
มีอาชีพที่เด่นแล้วก็นานในอุตสาหกรรมการเดิมพันกีฬา
คณะกรรมการที่ก่อตั้งโดย SBC จะตรึกตรองผู้สมัครทุกคนที่มีคุณลักษณะตรงตามเกณฑ์พวกนี้เพื่อสร้างคลาสการการแนะนำเบื้องต้น แม้กระนั้นคุณจะมองไม่เห็นบางชื่อที่คุณมุ่งมาด

ผู้ใดกันแน่เป็นคนตัด?
Hall of Fames อีกที่ดูเหมือนจะย้ำไปที่ผู้เล่นเป็นหลัก ปลดปล่อยให้เขาเหล่านั้นอยู่ข้างสนามหรือในกล่องสุดหรูเพื่อมีหน้าที่เสริม

ข้อสรุปนี้ไม่ใช่กรณีสำหรับหอพักเกียรติศักดิ์การเดิมพันกีฬา อันที่จริงผู้ได้รับการแต่งเพียงผู้เดียวสำหรับความอุตสาหะของพวกเขาในฐานะคนเล่นพนันกีฬาเป็นสุภาพบุรุษที่ชื่อ Jukka Honkavaara

ถ้าหาก Jukka ฟังดูราวกับว่าชื่อที่รู้จักดีโน่นเป็นเนื่องจากว่าเขาวางเดิมพันกีฬาออนไลน์หนแรกในปี 1996 การพนัน 50 เหรียญของเขากับท็อตแนมฮอตสเปอร์เพื่อเอาชนะ Hereford United ส่งเสริมให้ Jukka Honkavaara ไปสู่หอพักเกียรติศักดิ์

เขานั่งอยู่ที่มุมห้องอย่างเงียบๆในฐานะผู้ได้รับการตั้งจากการเดิมพันกีฬาจริงของเขา

ตรวจสอบรายนามเพื่อนร่วมชั้นชาวไร่ชาวนาของเขาแล้วก็คุณจะได้มองเห็นตำแหน่งต่างๆยกตัวอย่างเช่น CEO ประธานแล้วก็แม้กระทั้งผู้ว่าการเมือง ถูกอดีตกาลผู้ว่าการเมืองนิวพบร์ซีย์แล้วก็คริสคริสตี้ผู้ปรารถนาดีผู้นำเคยถูกแต่งตั้งให้เข้าห้องโถงชั้นปี 2019

ดูอย่างกับว่าคนนำทางธุรกิจในอุตสาหกรรมจะเป็นที่เรียกร้องของหอพักศักดิ์ศรีมากยิ่งกว่าคนเล่นพนันกีฬาเสียเอง ลองดูตัวรั้งนำ

ชั้นปี 2559
ชั้นเรียนแรกของหอพักศักดิ์ศรีการเดิมพันกีฬาเกิดเรื่องนิดๆหน่อยๆมีผู้เข้าร่วมเพียงแค่สามคน แม้กระนั้นอีกทั้งสามคนนี้ไม่ต้องสงสัยเลยว่าพวกเขาทิ้งรอยเอาไว้ภายในการเดิมพันกีฬา
Carsten Koerl : Koerl เข้ามาเป็นผู้จัดตั้งและก็ซีอีโอของ Sports Radar AG กีฬาเรดาร์เอจีนับว่าเป็นสถานที่พิเศษในอุตสาหกรรมศูนย์รวมความมานะบากบั่นสำหรับในการสื่อกีฬารวมทั้งการเดิมพันกีฬาข้อสรุป บริษัท ก้าวขึ้นสู่ตำแหน่งหัวหน้าสุดยอดสำหรับเพื่อการให้บริการข้อมูลกีฬาอย่างเร็ว
Mark Blandford : ผู้จัดตั้ง Sportingbet ไปสู่ธุรกิจรับแทงพนันเมื่อแทบ 40 ปีกลายและไม่ได้สร้างโครงข่ายร้านค้าพนัน 1 ที่ แต่ว่า 2 แห่งที่ไปถึงเป้าหมาย Sportingbet เป็นคำตอบของ Blandford ในการเติบโตของการเดิมพันกีฬาออนไลน์และก็บรรลุเป้าหมายเป็นอย่างมากในสิทธิของตน
Howard Chisholm: Howard Chisolm เป็นเลิศในผู้จัดตั้ง Bookmakers Technology Consortium เขาครองตำแหน่งผู้อำนวยการของ BTC ช่วยทำให้การผลักดันด้านเทคโนโลยีสารสนเทศแก่เจ้ามือรับแทงอิสระรายย่อยในสหราชอาณาจักร ประวัติโดยย่อของ Chisholm ยังรวมทั้งกรรมการผู้จัดการของ Chisholm Bookmakers ซึ่งเป็นธุรกิจครอบครัวขนาดเล็กที่ดำเนินธุรกิจร้านค้าพนันมากยิ่งกว่า 40 ที่ในอังกฤษ

ชั้นปี 2017
หอพักเกียรติการเดิมพันกีฬาระดับปี 2017 มีบุคคลอีกสามผู้ที่ได้รับการยินยอมรับในความเพียรพยายามของพวกเขา
Paris Smith : ในฐานะซีอีโอของ Pinnacle ซึ่งเป็น บริษัท พนันนอกประเทศ Smith ได้เปลี่ยนแปลงความพอใจจากอเมริกาเหนือแล้วก็เจอจังหวะสำหรับในการเติบโตล้นหลามในทวีปเอเชียรวมทั้งยุโรป
Vigen Badalyan : Vigen เป็นผู้จัดตั้งและก็ซีอีโอของ BetConstruct บริษัท ที่ตั้งอยู่ในลอนดอนให้บริการในกว่าสิบประเทศ บริษัท มีเต็มลักษณะของการเดิมพันกีฬาโซลูชั่นที่มากมายจากร้านการเดิมพันเพื่อ sportsbooks ครอบคลุมทั้งยังออนไลน์แล้วก็ที่ดินตามรวมทั้งต่อให้คาสิโนเงินจริง
เฟรดเสร็จแล้ว: ผู้จัดตั้ง Betfred มีประสบการณ์มากยิ่งกว่า 50 ปีในวงการพนันกีฬาภายใต้สายรัดเอวของเขา Betfred เติบโตจากธุรกิจครอบครัวเล็กๆกระทั่งเปลี่ยนเป็นหัวหน้าในอุตสาหกรรมการเดิมพันกีฬา ตอนนี้ Betfred มีร้านค้าพนันมากยิ่งกว่า 1,700 ที่

คลาส 2018
ผู้ได้รับการแต่งให้ไปสู่หอพักศักดิ์ศรีรายปี 2018 มีดังนี้:

Fabio Schiavolin - ซีอีโอของ Snaitech SPA
Pontus Lindwall - CEO Betsson AB
Warwick Bartlett - CEO ที่ปรึกษาด้านการพนันรวมทั้งเกมระดับนานาชาติ
Norbert Teufelberger - ผู้ร่วมตั้ง Bwin
Constantinos Antonopoulos - รองประธาน Intralot
ตามที่คุณมองเห็นจากคลาส HOF สามคลาสแรกดูท่าจะมีธีมทั่วๆไป คุณจะมองเห็นซีอีโอมากยิ่งกว่าคนเล่นพนันกีฬา

คลาส 2019
ในปี 2019 มีผู้คนเข้ามาที่ Sports Betting HOF มากขึ้นเรื่อยๆกว่าเดิม รายนามบุคคลที่ตัดตัวในปี 2019 มีดังนี้:

SBC Class ปี 2019

จอห์นแอนเดอร์สัน - สมัยก่อนซีอีโอ 888 Holdings plc
Armin Sageder - ผู้จัดตั้ง BGT แล้วก็ PaySafeCard
John Boyle - ผู้จัดตั้งรวมทั้งประธาน BoyleSports
Richard Flint - อดีตกาล CEO Sky Betting and Gaming
Jukka Honkavaara - วางเดิมพันกีฬาออนไลน์ครั้งที่ 1
Dennis Drazin - อัยการแล้วก็ซีอีโอ Monmouth Park
Denise Coates - ผู้จัดตั้งและก็ซีอีโอ bet365
Art Manteris - VP Race and Sportsbook Operations Station Casinos LLC
Chris Christie - สมัยก่อนผู้ว่าการเมืองนิวพบร์ซีย์
ในตอนแรกฉันรู้สึกแปลกใจที่มองเห็นผู้ว่าการคริสคริสตี้เป็นคนแต่งตั้ง อย่างไรก็ดีคริสตี้มีส่วนสำคัญสำหรับการท้าการห้ามการเดิมพันกีฬาของรัฐบาลกึ่งกลาง อันที่จริงถ้าหากมันมิได้รับสำหรับในการต่อสู้ในปีคริสตี้เจ็ดสำหรับเรื่องของสิทธิของเมืองพวกเราบางทีอาจมิได้มีกีฬาตามกฎหมายการเดิมพันในประเทศประเทศสหรัฐอเมริกา

คลาส 2020
คลาส 2020 จะได้มองเห็นสมาชิกอีก 5 ผู้ที่ถูกแต่งตั้งให้ไปสู่ HOF ผู้โชคดี 5 คนภายในปีนี้มีดังนี้

วิคเตอร์ซาเลร์โน - ผู้นำกระบวนการทำหนังสือของประเทศสหรัฐอเมริกา
Raymond Lesniak - สมัยก่อนวุฒิสมาชิกเมืองนิวพบร์ซีย์
Sara Slane - อดีตกาล American Gaming Association Sr VP
Jay Rood - COO Bet ปฏิบัติงาน
Roxy Roxborough - Oddsmaker ลาสเวกัสมีชื่อเสียง
เกิดเรื่องน่าดีใจที่ได้มองเห็น HOF กระจัดกระจายแล้วก็ประสมประสานใน COO ระหว่างผู้จัดตั้งรวมทั้งซีอีโอ ฉันเด็ก แต่ว่าการชักจูงของ Roxy Roxborough ในตำนานคงจะช่วยเพิ่มความน่านับถือให้กับ Sports Betting Hall of Fame ในหัวใจรวมทั้งความนึกคิดของคนเล่นพนันกีฬา

สรุป
เมื่อฉันเริ่มการค้นหาเพื่อทำความเข้าใจเพิ่มเกี่ยวกับ Sports Betting Hall of Fame ฉันคาดว่าจะได้มองเห็นชื่ออาทิเช่นBilly Walters , Anthony Bloom และก็บางโอกาสแม้กระทั้ง Benjamin Patz หรือที่รู้จักกันในชื่อ Parlay Patz

โน่นดูเหมือนจะไม่ใช่แนวทางที่ห้องโถงกำลังมุ่งหน้าไปแล้วก็ด้วยปัญหาที่เกิดขึ้นเกี่ยวกับทางข้อบังคับของ Walters รวมทั้ง Patz พวกเขาบางทีอาจไม่เคยมองเห็นหอพักศักดิ์ศรีการเดิมพันกีฬา สำหรับผู้ที่ได้รับการยินยอมรับมันเป็นเกียรติอย่างแน่นอน

ครั้งคราววันหนึ่งพวกเราจะสามารถโหลดครอบครัวและก็มุ่งหน้าไปที่มหาสมุทรแอตแลนติกสิตี้หรือลาสเวกัสเพื่อเดินเที่ยวในห้องโถงด้วยตัวเอง
submitted by ts911infobet to u/ts911infobet [link] [comments]

Hellfire: An Earth 999 James Bond Film

It's 2021 in France. A black car pulls up to an old church. Out steps a werewolf with grey fur and a burnt face. She walks inside and down a flight of stairs. A man in military gear stands outside a locked door. The wolf says," Don't make this difficult Keiran. The last time didn't end well." He groans and unlocks the door. Inside is a large table. Sat around it are various criminal leaders and warlords. The wolf sits down close to the head. Tsunami says," Ladies and Gentlemen, we have started our expansion into more unique endeavors of crime. First I want to hear the progress all of you made in the last year." Aspheera says," Plot to sink American ships carrying arms, $50,000." Cobrani said," Plot to distribute Japanese drugs in Central Asia, $1 million." A woman said," Smuggling diamonds from South Africa, $1.5 million." Tsunami said," Number 7, why is that amount not the original goal?" She replied," The price has gone done since last time. That's all we could make. Number 8 and I tried our hardest to raise prices." Tsunami said," I am aware one of you is guilty of embezzlement and have decided on the right course of action." She pressed a button and in stepped a Green armored Elite. Tsunami nodded at the Elite who then nodded back. Within seconds, Number 8 was impaled in the chest with an energy sword. Tsunami then said," Number 3, Sophie, has arranged our next plot. Please present the plan." Sophie stood up and said," Our goal is to steal 3 atomic weapons from the British, American, and Russian armies, one from each. With these, we will demand a ransom of 700 million dollars or they risk nuclear destruction. Also, many of our operatives have been captured by UN agents. This plan also will allow us to get them back. Nyx, Eclipse, Vanny, and more will be freed if they want to avoid war. In fact, we already have the weapons in hand, stationed on my yacht in the Caribbean." Tsunami said," My dear, I've set up Cobrani and Keiran to go with you as security. I'm aware you have your own, but this is a way for me to make sure you are safe." Sophie nodded and walked out along with Cobrani.
London:
James Bond walks into M's office. He says," I heard the call, ma'am. What's going on?" M replies," It appears the Collective have stolen three nuclear weapons and intend to use them against the world. We are supposed to pay them 700 million dollars and give them back their members in prison." Bond replies," Isn't this like that time SPECTRE did the same thing? No doubt they've gone to Nassau." M replies," It appears they've set up in Jamaica. All other 00's are out and your the best we have. Your mission is to find the weapons before whoever they've sent uses them. As normal, Q branch will supply you with the right tools. Oh, and try to stay focused this time Bond." Bond replies," When have I ever got distracted?" Bond leaves and departs for Jamaica. When he lands, he finds Q with a new car. Q said," Today, 007, we have the Aston Martin Virage. This model contains bulletproof glass, Headlight machine guns, radar, and your favorite, ejector seat." Bond said," That seems very nice, could do well in stopping for a rest." Q said," 007, this car is government property and very expensive. Because of your antics, our budget can't get the latest Aston models. We've had to use older models for our equipment. If you don't bring it back, I'll have some harsh words for you." Bond said," I doubt they would be that harsh." He got in the car and drove off. That night, he entered the casino. He noticed a werewolf sitting next to a serpent creature and skinwalker. He walked up and joined the game. Sophie looked at the skinwalker and whispered," Adrielle, make sure he doesn't know anything." Adrielle nodded. Bond said," What's the limit?" Sophie said," 5,000, Mister?" He replied," James Bond." Sophie chuckled and said," Well Mr. Bond, how much are you willing to bet?" He replied," I've got some incredible luck from time to time." A one-eyed demon walked up and looked at the game. She sat down and said," I want in." Sophie said," By all means, join in." Ten minutes in and Bond was winning. He said," Madame, I suggest taking your earnings and leaving before you lose more money." Sophie groaned and said," Fine if you insist. C'mon you 2, we have business to attend to." Adrielle and Cobrani got up and left with Sophie. The demon then won the game. Bond smiled and then left to follow Sophie. They disappeared around the bar. Then the demon walked up and said," You played well. I haven't seen such good playing since the 80s. Who would you be?" He replied," Bond, James Bond. You are?" She replied," Cherri Bomb." Bond said," I've heard about you from a close friend. Do you know a Charlie Magne?" Cherri replied," I do, we are friends and occasional partners. Shame that Angel couldn't make it." Bond replies," Angel Dust?" Cherri says," Yeah, he loves card games, but for some reason, he's in Miami doing some porn shit." Bond says," Can I buy you a drink." Cherri replies," No, I'd rather not right now. I've got places to be and things to do." She then got up and walked away. Bond walked outside and saw Sophie drinking a glass of wine. She said," Well, Mr. Bond, it seems neither of us can compete with demons. To prove I'm not a bad loser, how about you come to have a bite with me on my yacht." Bond replies," As tempting as that is, I have work to do." As he walked away, She said to Adrielle," Send a message to Keiran, tell him that Bond is to be killed." Adrielle said," My love, won't that reveal us?" Sophie said," If he's as good as Tsunami says he is, then we can remove him with little trouble." Cobrani said," I don't wanna be a dick, but does Tsunami know you and Adrielle are a thing?" Sophie said," She set me up with Adrielle you slithering idiot. Besides, Me and Tsunami aren't into sex. Now send word to the others. Our plan needs to be set up." The villains boarded the yacht. Sophie and Adrielle went to Sophie's cabin to make love. Cobrani groaned and went below deck. Keiran and Jill were preparing the bombs. Jill said," I assume the boss is busy?" Cobrani said," She might be more into sex than Bond. Send word to Sywn, tell her to prepare her squad. We might need soldiers." Keiran said," I'm sure that's not the only thing Sophie said." Cobrani said," She wants you to kill Bond. She thinks your the best." Keiran replies," While I'm the best, I'm not suited for this task. Bond won't be fooled by me. We need a more feminine approach."
Operation Hellfire:
Bond arrives at his hotel. He calls M and says," We definitely have some shady people down here." M replies," Any word on the bombs?" Bond says," No, as far as can tell, She's bluffing." M replies," Get back into the mix and find out more. We've got word from Tsunami that she intends to use them by the end of the week. You have 4 days to stop her agents." Bond hangs up and sighs. Back at the yacht, a helicopter lands. Sophie leans up and gets dressed. She and Adrielle walk out. Two figures step out of the chopper. It's Vanny and Nyx. Sophie said," Did they agree already?" Nyx replies," They said that their still working on it. Tsunami offered them a cutback of 50 million. Also, she's aware you and Adrielle are a thing." Sophie looks at Adrielle before turning back and saying," What else did she say?" Vanny says," She wants us to deal with Bond. Sadly we can't. But, Tsunami is looking into the assassin league for options." Adrielle says," What about Angela? She's human and attractive." Sophie says," If you want to request that, go ahead. I'm going to bed before I get a hangover." Adrielle calls Tsunami and says," The idiots you sent to deal Bond won't work. We need Angela." The next morning, Bond heads out and sees a woman with green hair and a tail. Bond walks up and says," Aren't you a beauty. What's your name miss?" She replies," Angela. I heard from my boss that you are quite the card player, Mr. Bond." They make love back in Bond's room. As Bond gets dressed and knock can be heard. He opens it and sees Sywn, Nyx, and two other goons. He slams the door and goes for his gun. Angela aims it at him and says," Sorry James. I have a job to do. Be a good sport and let them in. Bond replies," As you wish my lady." Bond opens the door and the villains walk in. They escort him down to the car and drive off. A goon holds him at gunpoint while Bond drives his Virage. Bond ejects the goon and speeds off. Nyx leans out and shoots out Bond's tires. Bond crashes and sets the car to explode. As they drive up, the Virage explodes, killing the other goon and crashing the car. As they get out, Angela and Nyx run after Bond. Sywn stays behind. Bond enters a club. Angela and Nyx walk in. Nyx goes behind a curtain while Angela goes up to Bond. She says," That wasn't very kind of you Mr. Bond. How about we have a dance." As they dance, Nyx aims her pistol at Bond. Bond sees the gun. Nyx fires a shot. Bond spins Angela around and she is shot in the back and dies. Nyx runs off. Bond sets Angela down and says," Don't mind her, she's just dead." He then walks off. Nyx calls Sophie and says," Uh, Angela is dead." Sophie shouts," HOW THE FUCK DID THAT HAPPEN?" Nyx replies," Bond is Bond, He can kill anyone." Sophie says," You and Swyn need to get back here. I'm sending Keiran to kill him." The next day, Bond meets Cherri at the beach. They lounge in the sun, Keiran pulls up and hides behind a bush. Cherri says," There's someone behind that bush." Bond turns and grabs a harpoon. He fires it at Keiran. It impales him to a palm tree. Bond gets up and says," I think he got the point. I'll meet you at 7 tonight." They split up. Bond goes to meet with Cherri. When he gets there, a note is all that remains. It reads If you want the girl, give up your search and surrender to Sywn. Bond turns around and sees Sywn standing there with a pistol. She says," Time to go." They get on a boat and head to Sophie's yacht. On the way, Bond rams the controls and leaps off the boat. The boat crashes into the yacht, killing the driver and injuring Sywn. Bond climbs on board the yacht. Sophie and Adrielle step out holding guns and search the yacht along with Jill and Cobrani. Bond strangles a guard before taking his weapon. Another guard is shot by Bond. Jill leaps on Bond. He throws her on a small boat. Adrielle grabs a knife and swings at Bond. He shoots her in the leg and throws her into the boat. He then shoots the engine, causing it to explode. Cobrani shoots at Bond, but is hit in the head with an air tank. Bond goes below deck to find Cherri. He finds her tied to a pipe. Sophie aims at him and says," Times up Bond. You and the demon will die. Even if the plan doesn't work, I'll still blow up Miami or someplace." Bond says," Yes, if only your mind was more open." Sophie cocked the pistol and chuckles. Cherri kicks a panel, sending sparks at Sophie. Bond lunges at her and falls into the water. Bond climbs back up and frees Cherri. Sophie also climbs up and says," Why won't you just die?" Bond says," Force of habit my dear." Bond throws Sophie at a group of canisters. She trips on a chain and accidentally shoots one. The room starts on fire. Bond and Cherri race to the upper deck. They leap off after sending the ship to crash. Sophie climbs up in time to see the rocks hit the yacht. The flames and debris engulf her as the boat sinks. Bond says," Well, she went out a blaze of Hellfire." Cherri said," We're stranded." Bond replies," Not yet." A boat survived the flames. They climb on board and set their course. Bond then kisses Cherri as the flames roar on. She says," Aren't you a fun one." Bond replies," You have no idea." They make love.
The End
submitted by WerewolfOverlord to stories [link] [comments]

[S] King's Survivor: David Vs Goliath

After 26 seasons, we are reintroducing a twist used in the early days of King's Survivor: the Champions Vs Contenders twist. This time, it will be referred to as the David Vs Goliath twist, and it will feature 20 new contestants: 10 people who are underdogs, and 10 who are overachievers. We will soon find out whether overachievers or underdogs do better under the circumstances in King's Survivor.
Vuku (Davids) Tribe:
Celine Mayer, 26, Receptionist, u/ClayTAnderson
Even though Celine is your typical quiet girl, she welcomes everybody that she meets with a great smile. Everyone has skills and is good in doing something - and with Celine, by being a good listener. They enjoy talking to her and she can immediately identify their needs and help to satisfy them. But behind this angelic façade, is a girl who's already two steps ahead, planning her next move.
Christa Mason, 34, Unemployed
Douglas Chance, 29, ER Nurse, u/TDSwaggyBoy
Ever since he was born, Douglas' family taught him how to be a ''gentleman''. Be the kind of person that people are proud to call their friend. Always help others when they need your help, always be there for people. He decided to become a nurse, wanting to help in the medical field as he always had a knack for it. Douglas has dedicated his life to helping others, and hopes to come on SURVIVOR and use this platform in order to shine a light on big and important matters. He doesn't necessarily care about winning, but he'll give it his all. Douglas has overcome a lot of challenges in his life, and he's ready to face this one head on.
Eric Carter, 23, Professional Rock Climber, u/UltDragon
Eric has always enjoyed traveling and the outdoors even more. The first chance he was allowed to he moved out of his town in Ohio to see the world. He manages to scrap buy as a professional rock climber thanks to gas stations and the bed in the back of his van. Eric tried out for the show for the same reason he choose to do most things in life, because it sounded like fun.
Jennifer "Jenn" Greene, 46, Fast Food Employee
Ji-Hyun "Jean" Choi, 23, Analytical Student, u/FabColette
Jean does not want to become that typical Asian girl, who's dubbed as just smart and hardworking. She wants to live up to that unfair standards and prove everyone wrong about their race.
Michael Krumptone, 47, Band Director, u/swoldow
Michael had dreams of being a musician since he was a kid, and had the drive to learn his craft to the best of his ability.... however the eighties weren't really the most popular time period for French horn players, so he could never get that big break he always thought he'd have, despite getting a music degree. As a result, he grew old and bitter, resenting modern genres of music like rock and rap, as they are what took his career away from him. He does marching band at a few high schools and basically treats it like it's prison camp due to how bitter he is, and he eventually grew to love his job; torturing kids like him into giving up on their dreams. However, he still hates his life, as he recently had to pick up another school to teach to pay for his ungrateful wife's Netflix, so he needs money somehow.
Michael "Mike" Phillips, 26, Unemployed, u/acegamer1337
Michael was always a David he was always on the bottom he had lost his job and his girlfriend left him he was at the lowest part of his life and decided to go on this show to show that anything is possible.
Michelle Carters, 29, Rocket Scientist, u/AngolanDesert
Michelle is a woman who has built herself up from the ground. She comes from a family where nobody even finished high school, so she has had to make sure to work extremely hard from day 1. She is here to win to provide for her family.
Zen Atame, 24, Unemployed, u/asiansurvivorfan
Zen is an odd dude. Not much is known about him and it seems like it will probably stay that way. He never really talks and he likes to keep to himself most of the time. Despite seeming pretty useless, he is fairly smart so that may be his saving grace.
Jabeni (Goliath) Tribe:
Brett Herman, 28, Professional Poker Player, u/Twig7665
Brett was born into wealth on a mansion in Texas, and lived through most of his childhood in that wealth, until his father was caught up in a huge scandal that left him without money, so at age seventeen Brett ran away to Las Vegas where he could begin a new life. He started playing poker in the streets, and when he was old enough to gamble, he went to a casino, and stunned his opponents by winning the first time he played for money. Soon, people began to realize his talent, and he played in his first professional poker game at the age of 22. Once again, he won, and he became one of the most successful professional poker players in history. This fame caused him to grow arrogant and become a huge jerk, even to his manager. Now rich again, he isn't playing the game for money, he's playing the game to try something new and to gain another title.
Cattleya Peralta, 29, Fashion Agent, u/FabColette
As a fashion agent, Cattleya has mastered the art of persuasion and that helped her a lot during showrooms and fashion weeks. She is socially aware and use her charm to sway people on her side. She may not be the most physically active person, but she's got a badass persona.
Georgia "Gigi" Seedrow, 21, Unemployed, u/AngolanDesert
There’s always that one girl in high school who was the most popular but was also the most mean. This was Gigi in high school. Her parents are millionaires and made sure that she was set for life. Her only worry is what shoes to pick out the next day. She wanted to play survivor because she loves to manipulate people. Maybe her insecurities will be shown this season.
Jeremiah Barak, 38, Drummer, u/zohnster
Barak is a very confident man in his strategy and in his power of persuasion. In addition to training physically every day, he works hard on his brain to be the best version of himself every day. Arrogant sometimes? YES, but you have a good heart of loyalty and trust.
Lukasz "Luk" Zabolcki, 50, Professional Triathlete, u/zohnster
Lukasz is a Polish man who came to the United States in the 1980s looking for a better life for his newly created family. With a wife and a newborn baby, he finds happiness in the adrenaline of the sport. A great triathlete, he gained notoriety about 5 years ago, when he competed in the Ironman Triathlon. Soon after, he opened a gym where he trained young people for marathons in all sports.
Even at the age of 50, Lukasz has the strength and determination of a young man and sees Survivor as another challenge that he will do with all his strength.
Neveah Nwosu, 50, CEO, u/TDSwaggyBoy
Ever since a young age, Nevaeh always knew how to get what she wanted. And not with the help of others, no no. She always managed to get what she wanted and get it herself. Nevaeh HATES counting on other people to do what she can do, after all.
Becoming a CEO at a rather young age, Nevaeh is very proud of herself and her career. Although, admittedly, she was quite busy her entire life and never really found time for her family. That's why, at age 50, Nevaeh is still single and she doesn't plan on getting married anytime soon. It's sad, but it's true.
Nevaeh doesn't care about the prize. She cares about the competition and about going down as one of the greats. So you all better mark it down in your diaries boys, because NEVAEH NWOSU is going to be the winner of Survivor: David Vs Goliath.
Rita Maureira, 43, Data Analyst, u/ghetra
Rita is a very successful data analyst. She has always been very smart and analytical, so she worked very hard to become as successful as she is now. At 43, she has reached a point in her life where she is very happy where she is at, and rather well off. Because of this, she doesn't bother biting her tongue much anymore and is very blunt with people. She has a great sense of humor which attracts many people to her, but she can be quite polarizing due to her bluntness and tendency to provoke people for no reason. She is not very open about her personal life and is able to deceive others quite well.
River Goulding, 47, Family Physician, u/FabColette
Even if River grew up in an elite neighborhood, he didn't let the money get into his head. He worked hard to achieve where he is right now and he's ready to take on a new challenge in his life. Despite his age, he plans to be everyone's friend with the help of his good sense of humor.
Siddhi Sanjay, 28, Bollywood Actress, u/Thisaccountishaunted
Siddhi was born in Mumbai, India but moved to the States as a child. She has dual Indian and American citizenship. She moved back to India in her early twenties to take care of her grandparents, and acted in Bollywood films to help earn them money. She has two homes in each of her countries and is used to traveling. She has a busy life and chooses not to marry, despite the traditions of arranged marriage, and turns down any insistence from her parents to get married. She wants to get on Survivor because she wants more outdoor adventure in her life and wants to join this season because she wants to find herself and who she can really be as a Goliath in tough situations.
Vaughn Barton, 22, College Athlete, u/TDSwaggyBoy
Vaughn never had it easy. His parents died in a fire when he were young, and he spent the majority of his childhood in an orphanage. But at age 11, he was adopted by a successful lawyer who tried giving the poor boy the best life she could. In the next 11 years, Vaughn managed to make a name for himself, now playing football at his university as a quarterback. Why? Because someone gave him a chance. And now, Vaughn pleads you, the production team, to give him a chance. He'll prove he's got what it takes to win.
Link to Season
Episode 1: Two boats, containing the two tribes, dock at a larger ship where the host awaits them. The two tribes size each other up, and then the host announces the twist. The Goliath tribe would pick who they thought was the strongest members of their tribe, and the weakest of the other tribe. The Goliaths pick Brett and Neveah to represent them, and Douglas and Michelle to represent the David tribe. The David representatives get to pick the obstacles they have to go through. In the end, the Goliath tribe narrowly beats out the Davids. The two tribes go to their camps, and at the David camp, Christa and Celine, and Douglas and Michael get into a disagreement about the former two being lazy. Christa then forms an all female alliance with Celine, Michelle, and Jenn. At the Goliath camp, Barak and Neveah bond, and Cattleya and Luk bond a lot. Siddhi, pitching in on the shelter a little too much, causes everyone to see her as a threat. Two overlapping alliances form on the Goliath beach. One with Brett, Cattleya, Luk, Nevaeh, and Rita, and one with Brett, Cattleya, Gigi, Barak, Nevaeh, Rita, River, and Vaughn, leaving Siddhi as the only outsider. Siddhi does not have to worry, as the Goliath tribe wins immunity. Figuring out that there is a female alliance happening right under his nose, Douglas tries to round up the guys to oust Jenn, who he believes is the head of the female alliance and the most dangerous of them. He relays the information to Mike, Zen, Michael, Eric, and Jean, who was on the outer of the female alliance, and they decide to join his side. At tribal council, the women vote for Zen, thinking the others will vote him too due to how introverted he is, and in the end, Jenn becomes the first blindside in a 6-4 vote.
Episode 2: After being blindsided at the first vote, Celine decides to flip from her side over to the majority, much to Michael and Douglas's glee. Mike starts to flirt with Michelle, and that causes Eric to pull him aside and let him know that flipping is a bad idea. This causes them to get in a bit of an argument, leading to a bit of a schism in the majority alliance. Zen sneaks off and finds the immunity idol on his tribe beach, and keeps it to himself. At the Goliath tribe, Brett and Barak start to bond, and Vaughn gets into an argument with Nevaeh. The Goliaths win immunity again, and Christa starts to get on everyone's nerves at the David tribe for telling everyone that they need to be more physical, while not pulling her weight in challenges, and in the end, it was her who got voted out in a 7-2 vote over Douglas.
Episode 3: Wanting to have a sub alliance within the alliance in case they lose again, Michael forms an alliance with Jean, Mike, and Zen, and he plans for it to be the final four. Eric has a bit of a fight with Jean, and Michael and Zen grow very close. At the Goliath tribe, Cattleya and Luk bond a bit, but not much else worthy of mention happens. After losing three challenges, it is the David tribe's turn to win immunity, and they are thrilled at the prospect of winning a challenge. Vaughn starts to insist that Siddhi needs to be the first to go from their tribe, and most of his alliance agrees with that, and they decide to split the vote between Luk and Siddhi in case one of them has an idol. Siddhi herself targets River, seeing him as slimy. Brett, Rita, River, and Vaughn pin votes on Luk, and the rest of the tribe votes out Siddhi, and she goes out without an idol in a 5-4-1 vote.
Episode 4: At the Goliath camp, Barak and Vaughn get into a large argument over something small, and Luk is able to get them to stop fighting, causing the others to respect him a lot more. Barak and River bond and form an alliance after Barak's fight with Vaughn in hopes of getting him out. At the David camp, Eric continues to be a nuisance around camp, as he has a fight with Jean for no reason. Michael finds Zen's idol, and he is furious about how he kept it a secret from him all this time. This causes Zen to be kicked out of the alliance, so he decides to flip from his side to Douglas's side. The Goliath tribe wins immunity yet again, and the David tribe is very demoralized after suffering four losses to one win. Michael, Mike, and Jean decide to target Eric for being too much of a loose cannon, while Douglas's majority targets Jean for being a liability in challenges, since both Michael and Mike were great providers, and Jean was doing nothing. At tribal council, Jean is blindsided in a 5-3 vote.
Episode 5: A tribe swap is announced, and the two tribes become three. Zen is exiled and will join the losing tribe after tribal council. The Vuku tribe consists of Douglas, Barak, Luk, Rita, and River, while on the Jabeni tribe is Eric, Gigi, Mike, Michelle, and Nevaeh. Finally the brand new Tiva tribe has Brett, Cattleya, Celine, Michael, and Vaughn. At Vuku, not much happens when they build their shelter, and at Jabeni, Nevaeh tries to form a bond with Gigi, which works. The Vuku and Jabeni tribes both win immunity, and at Tiva tribe, Brett tries to vote out Celine for being the least close to him, and for being less of a provider than Michael. Brett gets Cattleya and Vaughn on board, and unsuccessfully talks to Michael, who decides to put aside his differences with Celine and works with her to try and eliminate Cattleya, and at tribal council, Celine becomes the fifth person voted out in a 3-2 vote. Zen then joins Tiva.
Episode 6: Brett, Cattleya, Michael, and Vaughn welcome Zen to their camp, but see him as the biggest threat on their tribe, thinking that Zen got an advantage at Exile, which he did not. Brett looks for and finds the idol, so Zen wouldn't have it, and for future safekeeping. Brett decides to go rogue from his five person alliance and forms a bond with Michael, promising to keep him safe in subsequent tribal councils. At the second reward challenge of the season, Vuku and Jabeni win reward, increasing Tiva's losing streak. At Vuku, Barak's strength in challenges impresses the rest of his tribe, and also makes them see him as a threat. Barak also leaves the alliance he's in. Mike impresses his tribe on Jabeni, making Nevaeh want to blindside him next. Gigi and Michelle bond, and Nevaeh pulls them into an alliance with Eric to vote off Mike if they lose, and the Jabeni tribe indeed loses the immunity challenge. Unfortunately, Nevaeh has to be evacuated due to a medical emergency in her family, and she emotionally leaves the game, leaving her four tribemates to fend for themselves.
Episode 7: The day after Nevaeh leaves the game, the remaining contestants compete in a reward challenge, and Vuku loses their first challenge as a new tribe. After losing the reward, Douglas blames the loss on Rita, and asks the others on his tribe to vote her off. This outburst causes him to be seen as threatening to the other tribe members. Rita leaves her alliance of six, not wanting to be associated with them anymore. Not much happens on the Tiva and Jabeni beach, but the Jabenis lose immunity yet again, and back at camp, Eric and Mike get into a huge fight, and the two begin to target one another. Eric wins the support of Gigi and Michelle, and Mike gets voted out 3-1, becoming the first man to be voted out of this season.
Episode 8: The tribes merge into the Kalokalo tribe, with buffs of light blue. Still in the game is Brett, Cattleya, Douglas, Eric, Gigi, Barak, Luk, Michael, Michelle, Rita, River, Vaughn, and Zen. Michael is angered to see Mike be voted out over Eric, and he makes his thoughts very clear to the other tribe members. Luk, knowing that he'll be targeted for his physical strength, sneaks off and finds the idol. River, knowing that Barak is a sinking ship, flips on him and starts to target him. Barak himself targets Vaughn, who sees the young man as troubled, after Vaughn had an outburst earlier that day. River bonds with Zen and convinces him to join his side. Luk wins immunity, cementing his status as a physical threat, and making the other tribemates want to go after him even more. At tribal council, Eric, Barak, Michelle, and Zen vote off Vaughn, while the rest vote for Barak, and Barak becomes the first juror in a 9-4 vote.
Episode 9: The final 12 compete in the first post merge immunity challenge of the season, which is won by a group consisting of Cattleya, Douglas, Michael, Michelle, Rita, and Zen. Michael and Zen reconcile, as Michael, being on the bottom, needs as many allies as he can get. Michael goes on to win the immunity challenge. Back at camp, Rita leaves her alliance with Cattleya and Luk, and they decide to target her. They get Douglas on board, and Brett calls him out for it, calling him a traitor. In the end, they decide to stick with the original plan to vote out Luk, and Luk plays his idol, sending Rita home in a 3-0 vote.
Episode 10: After the biggest blindside of the season so far, the remaining contestants compete in another reward challenge, minus Luk, who sits out for rice. The group of Cattleya, Gigi, Michelle, Vaughn, and Zen win the reward, and they get to enjoy a burger bar and get their minds out of the game for a bit. When they get back to camp, Gigi and Douglas get into an argument, as Douglas feels like Gigi had never had to work for anything in her life. Brett forms a deal with Michael, and Luk tries to get Michelle to work with him, which fails. Eric wins immunity, and the majority decides that Luk is their best bet to vote out. Douglas and Cattleya vote alongside Luk, but it is not enough, and Luk goes in a 8-3 vote.
Episode 11: After Luk's vote off, Cattleya and Douglas are on the bottom, with really nowhere to go. Brett forms a new alliance, with Gigi, Cattleya, and Vaughn, and soon enough, Michael figures out that alliance. He talks to the outsiders, which all turn against Brett, and their first target is the one who they think is the most likely to go on an immunity streak- Vaughn. When Brett, Douglas, Eric, Michelle, and Zen win reward, Brett tries to get Eric and Michelle to join his alliance, and it fails, since both of them were pro-Michael. Brett saves himself from being tenth by winning immunity, and the majority of the tribe is ready to vote Vaughn out. Thinking he has the majority to take out Douglas, he chooses not to play his idol on Vaughn, and Vaughn becomes the fourth member of the jury in a 6-4 vote. Back at camp, Cattleya confronts her tribe about who flipped, and takes out her anger on Eric, but forms a bond with Michelle, for some odd reason. Michelle looks for and finds the idol that Luk used a couple episodes before, and keeps it to herself. Cattleya wins immunity, and Michael decides to cut the head off the snake, so Brett becomes the next big target. Luckily for him, he has the idol, so at tribal council, he plays said idol, and takes out Eric in a 3-0 vote.
Episode 12: Brett goes off and looks for an idol, unable to trust his tribemates, but is unsuccessful. The remaining contestants get a visit from their loved ones, and the group of River and Zen win reward, and they bring Gigi and Michelle along. Michelle bonds with River, and Cattleya and Zen also bond, but nobody decides to flip. The majority decide to target Brett again, but Douglas goes rogue and tries to vote for Cattleya, seeing her as more physical than Brett. Michael wins immunity, and at tribal council, Gigi plays her idol for Brett, and Douglas gets voted out 3-1 and becomes the sixth jury member.
Episode 13: During the last reward challenge of the season, Gigi pulls out a tremendous effort and wins the reward, and brings her close allies Cattleya and Brett along. They plot to get rid of Zen, due to how closed off he is, but the majority four, still in power, target Brett for being an all-around threat, and after Michael wins immunity, the final nail in Brett's coffin has been hammered in. He makes a desperate plea to stay in the game at tribal council, but it is to no avail, and he gets voted out in a 4-3 vote and becomes the seventh member of the jury.
Finale: Six players remain: Cattleya, Gigi, Michael, Michelle, River, and Zen. Michelle impresses the rest of the team, but some also start to see her as a goat, since she played a very safe game. Gigi wins immunity and shares the reward with Cattleya and Michael, thinking the latter would flip. He doesn't. Gigi and Cattleya target Zen again, while Michael targets Cattleya as the only person in the minority that he still hasn't vote off. At tribal council, Cattleya is voted off in a 4-2 vote. Michael wins his fourth immunity of the game, if he were to win one more, he would tie the record for most immunity wins with Jerry and Deef. Everyone in the majority, knowing what to do, all vote off Gigi, but Michelle and Zen both play their idols to be safe, and in total negate only one vote, and Gigi becomes the ninth jury member. After almost three hours, Zen beats out comp beast Michael in the final immunity challenge, but feeling indebted towards him, and the fact that River and Michelle hadn't done much to prove themselves, he puts Michelle and River in the fire making challenge, and River is able to win, making Michelle the ninth and final jury member. In the first all male final tribal council since Arabia, the final three consists of Michael, River, and Zen. River is called out for making big moves over good moves, Zen got flack for having no social game while having decent everything else, and Michael is considered the best all-arounder, even though he relied on challenges, he never got a single vote throughout the game, and the jury decides that it's good enough, and so Michael wins in a 6-4-0 vote, losing Erik, Gigi, Barak, and Luk's votes, as they vote Zen instead of him. Barak is announced as the fan favorite for being the most relatable person on the Goliath tribe, and for getting voted out in a way that did him dirty.
Winner: Michael Krumptone, u/swoldow
Fan Favorite: Jeremiah Barak, u/zohnster
Next season, we will see the introduction of a new twist called the Edge of Extinction, and four returnees will come back to the game to face off against the 14 newbies. Will a new player win, or will a returning favorite claim the prize? Find out in King's Survivor: Edge of Extinction!
submitted by KingTyson27 to BrantSteele [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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Station Casinos New Sports Books 8/17/16 $5 Million Car-A-Day Giveaway Winners at Station Casinos Big Game 2020 Preview with Station Casinos' Chuck & Jason At Home Sessions: John Menniti STN Sports Big Game 2020 Betting Preview

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Station Casinos New Sports Books 8/17/16

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